Game Development | Pixel Art | 3D Modeling
Game Projects
Game Description:
In this fast-paced platformer, a candy cane meteor strikes Santa on his journey to deliver presents. Players race through snowy mountains, collecting scattered gifts and dodging falling candy cane meteor fragments along the way. The goal: save Christmas as quickly as possible!
Project Details:
This game was solo developed during 7 days for a game jam, the "Jame Gam Christmas Edition". I made all the game design, programming and art.
The game is available to play on browser.
Beware The Sheep
3D Tower Defense Game made in Unity Engine
3D Tower Defense Game made in Unity Engine
Game Description:
Billy Jojope, a former electrical engineer, traded city stress for the quiet life of a shepherd in a remote forest. But he soon discovers a secret government lab nearby, now overrun by rebellious mutant robotic sheep. Now, it’s up to him to defend his flock from these mechanical misfits!
My Contributions:
Game and Level Design - Designed gameplay mechanics and created a detailed Game Design Document(GDD);
3D Art and Asset Creation - Modeled and animated game map objects, buildings and the different variations of sheep characters using Autodesk Maya;
Programming - Created attack behaviour for enemy sheep using C# and developed a custom shader for sheep death animation using HLSL/GLSL in Visual Studio.
Project Details:
Final university project for my bachelor's on Digital Game Development Engineering;
Project length - ~5 months;
Team size - 3.
Abby Adventure
2D Platformer Adventure Game made in Unity Engine
2D Platformer Adventure Game made in Unity Engine
Game Description:
After a quest for relics around the world, Abby returns to her hometown only to find it deserted. An old man tells her the villagers fled to ancient mines to escape a disease, but now they’re trapped by a curse and a monster lurking below. Abby must rescue her family and break the curse to save everyone.
My Contributions:
Game and Level Design - Designed gameplay mechanics and created a detailed Game Design Document(GDD);
2D Art and Asset Creation - Created game map elements and animated characters using Aseprite;
Programming - Created the opening cutscene, scene transitions and enemy behaviour with C# in Visual Studio.
Project Details:
University project for my bachelor's on Digital Game Development Engineering;
Project length - ~5 months;
Team size - 3.
Art Projects
Snow Station
3D Environment made in Blender
Pixel Art
2D Game Assets made in Aseprite. See more on pedrodis.itch.io
Copyright © 2024 by Pedro Dias